A creator-led concept with a clear visual system built for social. Designed to feel current without feeling like an ad.

KLARNA

CONTENT STRATEGY

Concept · Hook · Visual System · Example outputs · success criteria

DELIVERABLES

  1. Hero world-building: A consistent visual system designed for social-first storytelling

  2. Concept: A shopping challenge that turns feed chaos into a simple, relatable format

  3. Hook and tone: Unexpected start, simple payoff, documentary realism

  4. UGC constraints: Lo-fi choices baked in on purpose (handheld, daylight, imperfect framing)

  5. The Campaigns themselves.

WHAT’S IN HERE

DEFINING SUCCESS

  1. Real engagement

  2. More UGC

  3. Trust signals

  4. Sign-up interest traced to content